asm
  ld sp,$8FFF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $8010
dim seed as uinteger at $8012
dim ee0 as uinteger at $801A
dim ee1 as uinteger at $8014
dim ee2 as uinteger at $8016
dim ee3 as uinteger at $8018
dim eex as uinteger at $801C
dim eey as uinteger at $801E


sub bombjackputchar(txp1 as uinteger,typ1 as uinteger,tch1 as ubyte,tat1 as ubyte):
  poke $9000+(txp1*32+typ1)bxor %1111100000,tch1
  poke $9400+(txp1*32+typ1)bxor %1111100000,tat1
  end sub

sub bombjackpalette(tid1 as uinteger,tvl1 as uinteger):
  poke uinteger $9C00+(tid1*2),( (tvl1 band $F0) bor ((tvl1 band $F)*256) ) bor ((tvl1 band $F00)/256)
  end sub

seed=0

for ee0=0 to 127
  seed=smsrnd(seed)
  bombjackpalette(ee0,seed)
  next

for ee0=0 to 31
  for ee1=0 to 31
    seed=smsrnd(seed)
    bombjackputchar(ee1,ee0,seed band 7,seed)
    pacmandelay(1000)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    bombjackputchar(ee1+13,ee0+14,ee0*16+ee1,0)
    pacmandelay(1000)
    next:next

eex=8:eey=8
eee=0
do

bombjackputchar(3,1,48+(int(eee/100) mod 10),0)
bombjackputchar(4,1,48+(int(eee/10) mod 10),0)
bombjackputchar(5,1,48+(eee mod 10),0)

ee0=peek($B000)
bombjackputchar(3,3,48+(int(ee0/100) mod 10),0)
bombjackputchar(4,3,48+(int(ee0/10) mod 10),0)
bombjackputchar(5,3,48+(ee0 mod 10),0)

eex=eex+((ee0 band 1)/1)-((ee0 band 2)/2)
eey=eey-((ee0 band 4)/4)+((ee0 band 8)/8)


ee0=peek($B001)
bombjackputchar(3,4,48+(int(ee0/100) mod 10),0)
bombjackputchar(4,4,48+(int(ee0/10) mod 10),0)
bombjackputchar(5,4,48+(ee0 mod 10),0)

ee0=peek($B002)
bombjackputchar(3,5,48+(int(ee0/100) mod 10),0)
bombjackputchar(4,5,48+(int(ee0/10) mod 10),0)
bombjackputchar(5,5,48+(ee0 mod 10),0)

ee0=peek($B003)
bombjackputchar(3,6,48+(int(ee0/100) mod 10),0)
bombjackputchar(4,6,48+(int(ee0/10) mod 10),0)
bombjackputchar(5,6,48+(ee0 mod 10),0)

ee0=peek($B004)
bombjackputchar(3,7,48+(int(ee0/100) mod 10),0)
bombjackputchar(4,7,48+(int(ee0/10) mod 10),0)
bombjackputchar(5,7,48+(ee0 mod 10),0)

ee0=peek($B005)
bombjackputchar(3,8,48+(int(ee0/100) mod 10),0)
bombjackputchar(4,8,48+(int(ee0/10) mod 10),0)
bombjackputchar(5,8,48+(ee0 mod 10),0)


bombjackputchar(eex,eey,eee band 127,0)


eee=eee+1
loop



do:loop

'----------------

do

'poke uinteger $9C00,$69C
bombjackpalette(0,$F70)


for ee0=0 to 31
  for ee1=0 to 31
    seed=smsrnd(seed)

    poke $9E00,0

    bombjackputchar(ee1,ee0,seed band 127,0)
    pacmandelay(1000)
    next:next

'for eee=$9000 to $93FF 'videoram
'  seed=smsrnd(seed)
'  poke eee,seed
'  pacmandelay(1000)
'  next
'for eee=$9400 to $97FF 'colorram
'  seed=smsrnd(seed)
'  poke eee,seed
'  pacmandelay(1000)
'  next

for eee=$9C00 to $9CFF 'paletteram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

'poke uinteger $9C00,$69C 'bgr
bombjackpalette(0,$F70)

loop


'0000-1fff ROM 0
'2000-3fff ROM 1
'4000-5fff ROM 2
'6000-7fff ROM 3
'8000-83ff RAM 0
'8400-87ff RAM 1
'8800-8bff RAM 2
'8c00-8fff RAM 3
'9000-93ff Video RAM (RAM 4)
'9400-97ff Color RAM (RAM 4)
'9c00-9cff Palette RAM
'c000-dfff ROM 4



'static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, bombjack_state )
'	AM_RANGE(0x0000, 0x7fff) AM_ROM
'	AM_RANGE(0x8000, 0x8fff) AM_RAM
'	AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(bombjack_videoram_w) AM_SHARE("videoram")
'	AM_RANGE(0x9400, 0x97ff) AM_RAM_WRITE(bombjack_colorram_w) AM_SHARE("colorram")
'	AM_RANGE(0x9820, 0x987f) AM_WRITEONLY AM_SHARE("spriteram")
'	AM_RANGE(0x9a00, 0x9a00) AM_WRITENOP
'	AM_RANGE(0x9c00, 0x9cff) AM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
'	AM_RANGE(0x9e00, 0x9e00) AM_WRITE(bombjack_background_w)
'	AM_RANGE(0xb000, 0xb000) AM_READ_PORT("P1")
'	AM_RANGE(0xb000, 0xb000) AM_WRITE(irq_mask_w)
'	AM_RANGE(0xb001, 0xb001) AM_READ_PORT("P2")
'	AM_RANGE(0xb002, 0xb002) AM_READ_PORT("SYSTEM")
'	AM_RANGE(0xb003, 0xb003) AM_READNOP /* watchdog reset? */
'	AM_RANGE(0xb004, 0xb004) AM_READ_PORT("DSW1")
'	AM_RANGE(0xb004, 0xb004) AM_WRITE(bombjack_flipscreen_w)
'	AM_RANGE(0xb005, 0xb005) AM_READ_PORT("DSW2")
'	AM_RANGE(0xb800, 0xb800) AM_WRITE(bombjack_soundlatch_w)
'	AM_RANGE(0xc000, 0xdfff) AM_ROM
'ADDRESS_MAP_END









'
'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
